
MOOC Simon Fraser University - Canada - 2017
Ida Brandão eportfolio
Session 6: A-Life And Cellular Automaton
In this concluding session, we introduce artificial life (A-life). We study cellular automaton, multi-agent ecosystems for music, visual art, non-photorealistic rendering, and gaming. The session also concludes the class by reflecting on the state of the art in the field and its consequences on creative practices.








Visual Art based on Cellular Automata






Music based in Cellular Automata


Great music by Iannis Xenakis and a great article in the Guardian - https://www.theguardian.com/music/tomserviceblog/2013/apr/23/contemporary-music-guide-xenakis
Eduardo Miranda's Camus 3D - https://www.researchgate.net/figure/237753753_fig8_Fig-10-Eduardo-Miranda's-CAMUS-3D
Cellular Automata in MIDI based Computer Music - https://opus.lib.uts.edu.au/bitstream/10453/6862/1/2004001187.pdf
Cellular Automata Software for Music


BIO Art




The official presentation of Oscar, the modular body, now disconnected from its external blood supply and outside his sterile environment. Cornelis Vlasman demonstrates how the various modules work together as he connects them- http://www.themodularbody.com/

Ecosystems in Generative Art







Ecosystems in Games - SimCity

This World Is Black and White.ogv - https://en.wikipedia.org/wiki/File:This_World_Is_Black_and_White.ogv
Noise Square: Physical Sonification of Cellular Automata through Mechatronic Sound-sculpture - http://isea2015.org/proceeding/submissions/ISEA2015_submission_29.pdf
WolframTones is based on a core discovery of Stephen Wolfram's A New Kind of Science: that in the computational universe, even extremely simple rules or programs can give behavior of great complexity. Wolfram first found evidence of this surprising fact in his experiments in the early 1980s on systems known as one-dimensional cellular automata (now often called Wolfram automata).
Stephen Wolfram - A New Kind of Science - http://www.wolframscience.com/nks/