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Session 6: A-Life And Cellular Automaton  

In this concluding session, we introduce artificial life (A-life). We study cellular automaton, multi-agent ecosystems for music, visual art, non-photorealistic rendering, and gaming. The session also concludes the class by reflecting on the state of the art in the field and its consequences on creative practices.

Visual Art based on Cellular Automata
Music based in Cellular Automata

Great music by Iannis Xenakis and a great article in the Guardian -  https://www.theguardian.com/music/tomserviceblog/2013/apr/23/contemporary-music-guide-xenakis

Cellular Automata Software for Music
BIO Art

The official presentation of Oscar, the modular body, now disconnected from its external blood supply and outside his sterile environment. Cornelis Vlasman demonstrates how the various modules work together as he connects them- http://www.themodularbody.com/

Ecosystems in Generative Art
Ecosystems in Games - SimCity

Noise Square: Physical Sonification of Cellular Automata through Mechatronic Sound-sculpture - http://isea2015.org/proceeding/submissions/ISEA2015_submission_29.pdf

WolframTones is based on a core discovery of Stephen Wolfram's A New Kind of Science: that in the computational universe, even extremely simple rules or programs can give behavior of great complexity. Wolfram first found evidence of this surprising fact in his experiments in the early 1980s on systems known as one-dimensional cellular automata (now often called Wolfram automata). 

Stephen Wolfram - A New Kind of Science - http://www.wolframscience.com/nks/

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